Look creator
For my graduation internship at Atelier Munro, a bespoke menswear brand, I was tasked with enhancing the client experience by developing a digital look creator tool.
My role
UX/UI Intern
Services Provided
UX/UI design
Technology Used
Figma & Framer
Year
2025
01
Overview
During my time at Atelier Munro, I designed a digital Look creator aimed at transforming how clients and Style Advisors interact with the brand online. The goal was to create a tool that offered inspiration, which in turn enhances the customer journey before going to the appointment. My challenge was to translate a highly tactile, in-person experience into a smooth, intuitive digital format without losing the premium essence of the brand.
"We want to develop a digital tool that would allow our style advisors to create and present outfit combinations more efficiently, eliminating the need to rely solely on physical swatch books in store."
The main challenge was translating the tactile experience of creating a custom-made look
02
Look through the slides for a deeper understanding of the project.
03
Results
The final design resulted in a flexible and intuitive look creation tool that supports both client inspiration at home and Style Advisor workflows in-store. The interface emphasises clarity and imagery, with visible actions, an easy drag-and-drop layout, and a streamlined customisation overlay that adapts to different user needs. Occasion-based navigation, dynamic filtering, and improved fabric information make exploration more guided and accessible, while multi-item selection, share templates, and a fabric-first approach strengthen SA efficiency. Overall, the design provides a solid, scalable foundation that can evolve with future enhancements while already helping clients feel more confident, inspired, and supported throughout their styling experience.
The tool has not yet been developed, as it’s planned for a later sprint, but the design is fully prepared for implementation when prioritised.
04
Challenges & Learnings
Adapting to a shifting project direction after research revealed new user needs and a different target group than expected.
Working with limited visual resources (no 3D renders / PNGs), which pushed me to stay creative while designing something still useful and implementable.
Balancing innovation with practicality, especially in a tactile, service-driven industry where digital tools must support—never replace—the human experience.
Collaborating across departments and time zones, learning how design decisions affect development, performance, and real-world workflows.
Strengthening my ability to justify and communicate design decisions, especially when receiving critical or conflicting feedback.
Learning to prioritise feedback thoughtfully, understanding when to adapt my ideas and when to stay confident in my design rationale.
Gaining confidence and independence in managing my own process through planning, documentation, and iterative decision-making.





















